Slashdot | The Dungeons and Dragons Fourth Edition Preview Books
I'm very active in the Role-Playing Felllowship of Greater Boston and lately we've been trying many new things. Probably my favorite is a small indy system called Universalis, a GM-less collaborative roleplaying/storytelling system which uses a set of simple socioeconomic feedback mechanisms to regulate the narrative and resolve conflicts without any centralized authority. This has the effect of making the game much more about creativity and interesting stories (indeed the game itself "pays" you to create conflicts in the story) than about playing what is essentially a video game on pen and paper. In a manner similar to brainstorming, Universalis combines the intellectual and creative abilities of the players in such a way that other players act as randomizing agents on your ideas, taking characters and story elements in directions that you yourself would have never thought of. I think it's absolutely brilliant, and indeed a feasible system for brainstorming and generating new and unique stories.
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