Buscar en Mind w/o Soul

martes, diciembre 30, 2008

Functional vs Imperative Programming

In imperative programming, procedures are structured around data transformations. In functional programming, functions are structured around data dependencies.

The tricks you learn to program the imperative way are different to those you use for funtional programming, that's why it's difficult for IP programmers to do the switch to FP. Not because FP is inherently more difficult, but because you lose your expertise and start again as a beginner.

viernes, diciembre 12, 2008

That's the spirit!

Reseñas e instrucciones para este juego.


Search The Tipshop The Tipshop has hints, cheats and/or POKEs for this game!

Magazine references
Magazine Issue Type
SinclairPrograms 8.85 page 10 (News/Note) [full page]
Computer Gamer 9.85 page 66 (Review) [full page]
Crash 9.85 page 26 (Review) [full page]
Sinclair User 9.85 page 22 (Review) [full page]
Crash 10.85 page 78 (Tips) [full page]
Your Spectrum 10.85 page 44 (Review) [full page]
ZX Computing 12.85 page 63 (Review)
MicroHobby 11.85 page 14 (Nuevo) [full page]

Magazine adverts
Magazine Issue Type
Crash 8.85 page 119 (Full-page ad) [full page]
Your Spectrum 8.85 page 2 (Full-page ad) [full page]

miércoles, diciembre 10, 2008

BBDD ultraeficiente para C++

DataDraw - datadraw.sourceforge.net
DataDraw is an ultra-fast persistent database for high performance programs written in C. It's so fast that many programs keep all their data in a DataDraw database, even while being manipulated in inner loops of compute intensive applications. Unlike slow SQL databases, DataDraw databases are compiled, and directly link into your C programs. DataDraw databases are resident in memory, making data manipulation even faster than if they were stored in native C data structures (really). Further, they can automatically support infinite undo/redo, greatly simplifying many applications.

martes, diciembre 09, 2008

Dilbert author's usability problems

Artículo sobre el desastre de borrado de BBDD del autor de Dilbert. O "por qué los pequeños errores de usabilidad producen grandes desastres". También incluye la historia del avión casi estrellado.

The Scott Adams Meltdown: Anatomy of a Disast
The Scott Adams Meltdown: Anatomy of a Disaster

viernes, diciembre 05, 2008

Libro online sobre diseño

[Beta] How do you design?
How do you design?

Hugh Dubberly

* Mar 18, 2005
* Download PDF

This book is not finished. We’ve been developing it over the past few years. It began as a manilla folder with copies of different process models. We completed the first “book” version as part of a project undertaken for Elaine Coleman and Sun’s Virtual Center for Innovation. We present this version for educational purposes only. We have obtained no permissions to reproduce any of the models. Copyrights remain with their owners.