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jueves, agosto 23, 2007

Analizando "Adventure", el videojuego original

Análisis del diseño del juego, la estructura del código, y el contexto cultural de los desarrolladores. Con fotos de la cueva real que inspiró la aventura.

DHQ: Digital Humanities Quarterly: Jerz. Somewhere Nearby is Colossal Cave: Examining Will Crowther's Original "Adventure" in Code and in Kentucky
Taking Inventory of “Adventure”
While today's young computer professionals may have only passing familiarity with “Adventure”, the game had a tremendous effect on an earlier generation of programmers. Lines from “Adventure”, such as “You are in a maze of twisty little passages, all alike” and the magic word “XYZZY”, quickly entered hacker culture. The New Hacker Dictionary[7] includes the term “vadding” (“from VAD, a permutation of ADV (i.e., ADVENT), used to avoid a particular admin's continual search-and-destroy sweeps for the game”), defining it as a “leisure-time activity of certain hackers involving the covert exploration of the ‘secret’ parts of large buildings” (Raymond 1996, 465) .Image of a tourist cave showing photo of cave with Microsoft       Office-style help window reading "It looks like you are trying to visit       Mammoth Cave National Park. Would you like to: Take the stairs up to the       parking lot; Take the stairs down to the entrance; Find the elevator; Don't       show me this tip again."

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