Consejos para preparar una sesión NO DE USER-TESTING, sino de DISEÑO GUIADO POR EL USUARIO (¡son conceptos distintos!)
Participatory Design (Design Usability Resources) - Information & Design
Participatory Design (Design Usability Resources) - Information & Design
- Introductions—Participants introduce themselves. The facilitator can set the tone by being first to do so.
- Usability presentation—This is an opportunity to get participants thinking about usability.
- Objectives
and Expectations. Be clear about the purpose of the workshop, and
identify what each participant expects as an outcome.- Identify
issues—The issues may be with a system to be replaced, or with
the domain in general. Use affinity diagramming to extract and
structure the issues.- Design goals—With the issues in mind, identify the usability goals that the system must meet.
- Scenarios—Scenarios serve to centre the discussion on the actual users. Have participants read and refine the scenarios.
- Paper
prototyping. Split the group in two and have each spend a short amount
of time (no more than 20 minutes) working independently on solutions
that address the selected scenario or scenarios.- Combine designs. Each group presents its design and the group discusses relative merits.
- Further
design work. Depending on the outcome of the first prototyping session,
decide how to use the remaining time most effectively.- At the end of the workshop, review expectations and objectives to ensure they have been met.
- Document the outcomes as soon as possible.
Be prepared to diverge from the prepared agenda if necessary.
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