Quick and Easy Flash Prototypes - Boxes and Arrows: The design behind the design
I was excited to find that Flash not only felt more streamlined and intuitive when creating basic click-throughs, but it also offered almost limitless potential for prototyping rich interactions. With some basic ActionScript (a scripting language used in Flash to define interactions) knowledge and a bit of resourcefulness, I was able to create functional combo box navigations, type-ahead mechanisms, and eventually a complex, drag-and-drop scheduling application similar to Google Calendar. And whenever the screen designs changed, all I had to do was import the new background images, while the interactivity layers stayed happily in place, requiring only minimal tweaking.
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