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miércoles, noviembre 14, 2007

Tinta mágica: eliminando la interfaz de usuario

Este artículo presenta una teoría unificadora de la "interfaz invisible". Temas de psicología cognitiva, programación basada en ejemplos / por demostración...

Este tío sabe de lo que habla.


Magic Ink: Information Software and the Graphical Interface
Reducing interaction


# When the user is forced to interact, the software assumes the form of manipulation software. The external model, manipulated through navigation, is the software’s model of the context. However, unlike genuine manipulation software, the user does not care about this model—it is merely a means to the end of seeing relevant information.

# The designer’s goal is to let the user adequately shape the context model with as little manipulation as possible. Assuming that graphic design, history, and the environment have been taken as far as they will go, there are a few techniques that can lessen the impact of the remaining interaction:

* Graphical manipulation domains present the context model in an appropriate, informative setting.
* Relative navigation lets the user correct the model, not construct it.
* Tight feedback loops let the user stop manipulating when she’s close enough.

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