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lunes, noviembre 12, 2007

Artículo de Will Wright sobre diseño de juegos de simulación

El mayor gurú de los videojuegos de final abierto, explica cómo se hacen!

Designing User Interfaces to Simulation Games.
Designing User Interfaces to Simulation Games.
A summary of Will Wright's talk, by Don Hopkins.



Will Wright, the designer of
SimCity,
SimEarth, SimAnt, and other popular games
from Maxis, gave a talk at Terry Winnograd's user interface class at
Stanford.



He reflected on the design of simulators and user interfaces in
SimCity, SimEarth, and SimAnt. He demonstrated several of his games,
including his current project, Dollhouse.

The anatomy of a simulation game:



There are several tightly coupled parts of a simulation game that must
be designed closely together: the simulation model, the game play,
the user interface, and the user's model.


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